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Destroy The HQ [CLASSIC]

Destroy The HQ [CLASSIC]

A Roblox experience owned by Juani Games.

ShooterENcombatdestructionclassic

Description (written by the developer; not a statement by this register)

1.26: - Small changes and fixes. Welcome to Destroy The HQ [CLASSIC]! An archive from the older version from a game with the same title, adding more changes to make it a better experience! WARNING: Expect gear wall weapons not working, as they came from the catalog and they werent fixed in years. JOIN THE GROUP FOR A IN-GAME GEAR: https://www.roblox.com/groups/34749475 ⚠ SHUTDOWN = UPDATE

Last updated by the developer 27 Jul 2026, 21:10 UTC.

0
playing (measured 25 Aug 2026, 22:15 UTC)
2,880
lifetime visits
94%
liked (46 👍 / 3 👎)
56
favourites (19.4 per 1k visits)
21 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
25 Aug 2026, 22:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visitor · welcome1,350 · 0.00% win
Explorer · other47 · 0.00% win
He's just happy to be there · secret47 · 0.00% win
Mini-Marathon · other26 · 0.00% win
Supporter · other22 · 0.00% win
Collectionist · collection11 · 0.00% win
This is fun · other9 · 0.00% win
Advantage for destruction · other7 · 0.00% win
¿Wanna fight? · other6 · 0.00% win
Sup, i made the game · social6 · 0.00% win
Warrior · progression4 · 0.00% win
Bloxxer · collection3 · 0.00% win
On top of the world · progression3 · 0.00% win
And what if I dive? · other3 · 0.00% win
This is garbage · other2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9425 August 2026 — 94 % liked15 October 2026 — 94 % liked25 August 202615 October 2026
2 measurements spanning 51 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
15 Oct 2026, 13:1794no change
25 Aug 2026, 22:1594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.