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Sandbox Tycoon

Sandbox Tycoon

A Roblox experience owned by Dosmas Studios.

TycoonENtycoonsandboxbuilding

Sandbox Tycoon is a tycoon experience created on 2021-10-22. It has recorded 10,967,485 lifetime visits and 73,012 favorites. The game holds a 72% like percentage. Currently, zero users are playing. The experience was developed by XtraCilantro, XtraAvocado, and XtraSalami under Dosmas Studios.

Description (written by the developer; not a statement by this register)

🛠Shut Down = Update🛠 📢 Update 1 📢 - Tier 5, Tier 6 - The level of expansion has increased. - Christmas Package. __________________ 📢 Codes 📢 💰 Event Code : [WelcomeSBT] 💰 💰 Update Code : [SBT_Update] 💰 __________________ 🧱 Build your own tycoon. 💵 Make a lot of money using a variety of items! 💪 Grow into a PRO from NOOB! 🔓 Upgrade your tier to unlock many items! 💾 Tycoon Auto Save 💾 🔔 Favorite & Turn on notifications ! 👍 Thumbs Up! __________________ Version : [1.0.5] Creators : XtraCilantro, XtraAvocado, XtraSalami Manager : V_Pro4 Group : Dosmas Studios

Last updated by the developer 10 Feb 2026, 08:03 UTC.

0
playing (measured 10 Aug 2026, 14:23 UTC)
10,967,485
lifetime visits
72%
liked (17,471 👍 / 6,696 👎)
73,009
favourites (6.7 per 1k visits)
22 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Money
498 R$
Christmas Pack
100 R$
Height Limit
98 R$
Color Brick Pack
75 R$
Ragdoll Mode
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,241,543 · 80.0% win
Tutorial Clear! · progression1,917,035 · 0.00% win
Money Collector 1 · collection1,169,298 · 0.00% win
Dropper 2 · other731,150 · 0.00% win
Money Collector 2473,000 · 0.00% win
Dropper 3 · other358,463 · 0.00% win
Dropper 4 · other212,611 · 0.00% win
Dropper 5 · other130,424 · 0.00% win
Money Collector 3 · collection119,869 · 0.00% win
Dropper 6 · other69,075 · 0.00% win
Dropper 7 · other36,444 · 0.00% win
Meeting with DEV · other682 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7213 August 2026 — 72 % liked23 August 2026 — 72 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:4572no change
13 Aug 2026, 19:3872first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.