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Koware Tenshi

Koware Tenshi

A Roblox experience owned by [K:T] Koware Tenshi.

AdventureENlore-basedcombatskill tree

Description (written by the developer; not a statement by this register)

So tell me where should I go? To the left, Where nothing is Right.. Or to the right where nothing is left.... _____________________________________________________ CONTROLS _____________________________________________________ Press B to Grip Press V to Carry Double Tap W to run Press Q to dash/dodge M for are skill tree You can use Right Mouse Button on some jutsu _____________________________________________________ Extra _____________________________________________________ Join Are Kord To Know When we Do Events And Have Fun This Is a Lore Based Game No Missions _____________________________________________________ Thanks To: _____________________________________________________ Shocksempai [The Owner] Miles_Range [Best Developer] LikeableWatermeloon [Animator+Map] JacobPlayz2690 [The OG Owner ]

Last updated by the developer 4 Sept 2026, 12:41 UTC.

0
playing (measured 6 Sept 2026, 21:48 UTC)
2,205
lifetime visits
100%
liked (8 👍 / 0 👎)
10
favourites (4.5 per 1k visits)
22 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
6 Sept 2026, 21:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Plot Armor
5,000 R$
Donation
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks for playing! · welcome183 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.