Roblox RegisterIndependent record of Roblox groups ยท not affiliated with Roblox Corporation
[PLAY ME  REWARDS!๐Ÿ’Ž] [๐Ÿ’ธ]

[PLAY ME REWARDS!๐Ÿ’Ž] [๐Ÿ’ธ]

A Roblox experience owned by Postive Games.

OtherENfake rewardsdata harvestingclickbait

Description (written by the developer; not a statement by this register)

๐ŸŽ‰ Attention All Gamers! Get Ready for an Epic Adventure! ๐ŸŽฎ Are you ready for an unforgettable gaming experience? Look no further! Our game is packed with excitement, challenges, and rewards that will keep you coming back for more. ๐Ÿ“Œ Important Information: Before you join, we want to ensure that you have the best possible experience. Here's what you need to know: ๐Ÿ“Œ Follow these steps to get started: โ€ข Like or favorite our game to unlock exclusive rewards. โ€ข Provide your genuine information to verify that you're not a robot. โ€ข Wait for the designated time to claim your reward.11

Last updated by the developer 9 Jun 2024, 06:18 UTC.

0
playing (measured 15 Aug 2026, 00:45 UTC)
1,218
lifetime visits
65%
liked (24 ๐Ÿ‘ / 13 ๐Ÿ‘Ž)
53
favourites (43.5 per 1k visits)
18 March 2017
created (per Roblox)

Play on Roblox โ†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart โ€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log โ€” every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 00:450first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization โ€” game passes

GOD FULL ACESS!
699 R$
Rainbow Carpet
600 R$
SKIP TO END
450 R$
JetPack
400 R$
Grapple Hook
300 R$
VIP
300 R$
Gravity Coil
300 R$
Gravity Coil
150 R$
SpeedCoil
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game arenโ€™t publicly listable.

Badge funnel

welcome you played! ยท welcome193 ยท 0.00% win

How many players have ever earned each badge โ€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badgeโ€™s own name and description.