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Escape Easy Candy Obby

Escape Easy Candy Obby

A Roblox experience owned by Jel Games.

ObbyENcandy themerainbow slideadmin reward

Escape Easy Candy Obby is an obby experience created on 2021-10-23. It has recorded 17,377,960 lifetime visits and 17,716 favorites. The current player count is zero. The experience holds a 53% like percentage. No other measured statistics are provided in the data.

Description (written by the developer; not a statement by this register)

👍 FREE ADMIN AT 80% LIKES! 🌠Welcome to Escape Easy Candy Obby, embark on an epic adventure featuring big Rainbow Slide which include sliding, driving & swimming! Not many players can make it to the end of the game! Can you? Good luck and have fun! 😊 🏆 Winners get free admin and many other cool prizes!

Last updated by the developer 28 Jun 2025, 05:59 UTC.

0
playing (measured 11 Aug 2026, 11:35 UTC)
17,377,960
lifetime visits
53%
liked (5,314 👍 / 4,632 👎)
17,714
favourites (1.0 per 1k visits)
23 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 11:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
500 R$
Laser Gun
299 R$
Magic Carpet
249 R$
Rocket Launcher
249 R$
Flying Cloud
199 R$
Jetpack
199 R$
Grapple Hook
199 R$
Speed Coil
149 R$
Festive Gears
149 R$
Rainbow Gears
100 R$
Gravity Coil
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome6,164,952 · 0.00% win
Winners · other319,817 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5313 August 2026 — 53 % liked2 September 2026 — 53 % liked12 September 2026 — 53 % liked22 October 2026 — 53 % liked13 August 202622 October 2026
4 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 52–54 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 17:4853no change
12 Sept 2026, 17:3553no change
2 Sept 2026, 17:3453no change
13 Aug 2026, 17:0653first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.