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Aesthetic Homestore

Aesthetic Homestore

A Roblox experience owned by pryѕm.

RoleplayENaestheticclothing storey2k

Description (written by the developer; not a statement by this register)

prysm homestore ˚ ༘♡ ⋆。˚ 🌈update (6/19/22): pride update! ˚ ༘♡ ⋆。˚ all clothing 5 robux check out the group store for all our clothing!: https://www.roblox.com/groups/12698996/p#!/store ˚ ༘♡ ⋆。˚ built by relissings ˚ ༘♡ ⋆。˚ social links are below! join our communications server and group to stay up to date on our group, and to become a part of our community! ˚ ༘♡ ⋆。˚ tags (ignore); red, orange, yellow, green, blue, purple, rainbow, black, white, violet, cyan, teal, gold, silver, neon, plaid, shirt, pants, t-shirt, neck, clothes, jacket, backpack, hoodie, color, top, bottom, sweater, smile, happy, cute, cheap, adorable, aesthetic, original, disney, princess, kawaii, homestore, store, clothing, lol, usa, floral, lgbt, new, olivia, billie, ariana, selena, lady gaga, awesome, holiday, christmas, halloween, season, y2k, indie, sweet, stickers

Last updated by the developer 18 Jan 2023, 06:39 UTC.

0
playing (measured 11 Aug 2026, 13:52 UTC)
440
lifetime visits
52%
liked (14 👍 / 13 👎)
23
favourites (52.3 per 1k visits)
24 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 13:520first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Balloon
25 R$
Glowstick
15 R$
Donation
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Prysm Homestore! · welcome385 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.