INVISIBLE PATH for a MAGIC CARPET!
A Roblox experience owned by Rainbow Magic Carpet Games.
ObbyENobbyparkourmagic carpet
INVISIBLE PATH for a MAGIC CARPET! is an obby experience created on 2021-10-24. The game has accumulated 15,944,209 lifetime visits and 1,182,213 favorites. Currently, zero users are playing. The title holds a 35% like percentage. The description highlights features such as secret finding, power gains, and a points system with leaderboards.
Description (written by the developer; not a statement by this register)
🌟 Easy Obby for prize & enjoy! 🗺️ Find Secrets! ✨ Gain powers! 🏆 Be Victorious! 💗 Have fun! 🍓 Jump Into Play! 👍Like the game! Tags: invisible path to magic carpet, challenging obby, difficult parkour, precision jumps, skill based, timing, practice, master, impossible, frustration, tricky obstacles, patience, focus, magic carpet reward, fly, flight, secret, hidden paths, discovery, reveal, find, unlockables, cosmetics, trails, effects, styles, points system, leaderboard, competitive, rank, flex, double jump, helper tools, pathfinder, xray vision, golden aura, vip, exclusive, premium, special, 2x points, multiplier, boost, progression, coins, admin powers, body swap, trolling, friends, multiplayer, pvp, laser gun, sword fight, combat, action adventure, explore
Last updated by the developer 21 May 2026, 15:40 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:30 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 17:53 | 35 | no change |
| 23 Aug 2026, 17:34 | 35 | no change |
| 13 Aug 2026, 17:32 | 35 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.