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🌊 Sea Cleaning Simulator

🌊 Sea Cleaning Simulator

A Roblox experience owned by #TeamWater.

SimulatorENenvironmentalincrementalpet-collection

Sea Cleaning Simulator is a simulator experience created on 2021-10-26. The game has accumulated 10,234,629 lifetime visits and 80,959 favorites. Currently, zero users are playing. The title holds an 86% like percentage. It features mechanics involving boat purchases, trash collection, and rebirth systems.

Description (written by the developer; not a statement by this register)

Welcome to Sea Cleaning Simulator! 🌊 🚨 UPDATE 3 🚨 📢 Tasks are here 📅 Daily rewards 🐞 Tons of bug fixes & QOL changes! HOW TO PLAY: ⛵ Buy unique boats 🌊 Use boats to collect trash from the sea 💰 Sell trash for coins 🧹 Fully clean zones before the timer for a big coin bonus 🚢 Upgrade or buy boats to collect trash faster 😻 Hatch & trade pets for sell multipliers & more strength 🤖 Buy Robots to collect trash automatically ♻️ Rebirth to increase your multiplier 🏆 Compete for a spot on the global leaderboards

Last updated by the developer 31 Jan 2026, 21:31 UTC.

0
playing (measured 10 Aug 2026, 14:48 UTC)
10,234,629
lifetime visits
86%
liked (27,257 👍 / 4,508 👎)
80,943
favourites (7.9 per 1k visits)
26 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:481first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Shiny Luck
899 R$
Sell Monster Boat
799 R$
x2 Trash
799 R$
Triple Egg Hatch
799 R$
Eco Chance
799 R$
Lucky
399 R$
VIP
349 R$
5 Pets Equipped
299 R$
Teleport
199 R$
Auto Egg Hatch
150 R$
Faster Egg Hatch
149 R$
300 Inventory Slots
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

10 Trash Collected · collection4,008,490 · 100.0% win
50 Trash Collected · collection3,674,622 · 75.0% win
100 Trash Collected · collection3,276,572 · 50.0% win
THANKS FOR PLAYING! · welcome2,905,566 · 100.0% win
500 Trash Collected · collection2,043,361 · 0.00% win
1,000 Trash Collected · collection1,596,626 · 25.0% win
Your First Boat · collection867,873 · 75.0% win
10 Minutes · other723,273 · 25.0% win
10,000 Trash Collected · collection347,872 · 0.00% win
1 Hour · other225,790 · 0.00% win
THE GREAT RESET! · other14,528 · 0.00% win
Money Grows on Seas · other1,840 · 0.00% win
Rebirth Beast · progression1,013 · 0.00% win
Beast Sea Cleaner · other776 · 0.00% win
Beast Donator · other723 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8613 August 2026 — 86 % liked23 August 2026 — 86 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 20:0886no change
13 Aug 2026, 20:0786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.