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SHAMEFULL OBBY

SHAMEFULL OBBY

A Roblox experience owned by Shamefull Reborn.

ObbyENObbyDifficultyContinuation

Description (written by the developer; not a statement by this register)

Progress: (Violet/Finale) Hold R to reset. (THIS GAME IS DIFFICULT, GOOD LUCK). (Credit to apg_0 and JToH/Jukereise for the kits provided in-game.) (Credit to AlexTheDeveloper_ii for scripting, truly grateful.) To win any of the prizes, record from Hot Pink, the rest of the info is in the disco. Difficulty is intended to ramp up in the later Stages for all you EO's. This is it, the 3rd continuation of the SO series. SO:R is a game that we've all poured our hearts into, and doing so we've released a game that consists of plenty unique mechanics, good gameplay, and wonderful design. Thank you to everyone who waited for this. GAME GROUP: https://www.roblox.com/groups/7620074/Shamefull-Reborn#!/about

Last updated by the developer 11 May 2026, 18:17 UTC.

0
playing (measured 12 Aug 2026, 09:17 UTC)
21,322
lifetime visits
69%
liked (53 👍 / 24 👎)
91
favourites (4.3 per 1k visits)
26 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 09:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Instant Respawn
65 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome3,187 · 0.00% win
100 DEATHS · progression189 · 0.00% win
1000 DEATHS · progression54 · 0.00% win
10000 DEATHS · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

697069.516 August 2026 — 70 % liked26 August 2026 — 69 % liked16 August 202626 August 2026
2 measurements spanning 10 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Aug 2026, 08:2169-1
16 Aug 2026, 08:1970first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.