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[UPDATE] Baby Brawl

[UPDATE] Baby Brawl

A Roblox experience owned by Bamboozle Studios..

Fighting & PvPENfightingbaby themebrawl

Description (written by the developer; not a statement by this register)

NOTE THIS GAME IS IN BETA SO BE PREPARED FOR BUGS 🍼Welcome to Baby Brawl🍼 ⭐Remember to favorite the game!⭐ This is baby brawl a game about well... 🔥A baby fight!🔥 --------------------------------------UPDATE-------------------------------------- -Added a Settings menu -Added a Spectate menu -Added a shop menu - Fixed walking animations -Added a Anti Cheat ------------------------------------NOTED BUGS-------------------------------- -Game not ending -Wheel of fortune not working (we removed it for now) -and a lot others that are considered exploits that we are not gonna note Meet the creators! --------------------------------------------------- MistakenGift - Manager, GUI design, scripter Escape_Everything - Scripter Cocobeans1425 - Builder 😃Thanks for checking out the game!😃

Last updated by the developer 17 Oct 2025, 22:53 UTC.

0
playing (measured 12 Aug 2026, 17:17 UTC)
6,129
lifetime visits
71%
liked (22 👍 / 9 👎)
17
favourites (2.8 per 1k visits)
26 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 17:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
7,143 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played!! · welcome4,681 · 0.00% win
You met the owner!! · social24 · 0.00% win
You Bought VIP!! · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.