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wait at a train station simulator [ALPHA]

wait at a train station simulator [ALPHA]

A Roblox experience owned by Multiverse Dev.

SimulatorENidlebadge huntingsocial hangout

Description (written by the developer; not a statement by this register)

Wait at a train station for an infinite amount of time... will the train ever arrive..? Hang out with friends while you wait, and find super cool hidden badges around the station! Can you find them all? GAME MADE BY MULTIVERSE DEV

Last updated by the developer 7 Jun 2024, 04:12 UTC.

0
playing (measured 13 Aug 2026, 00:19 UTC)
1,040
lifetime visits
100%
liked (8 👍 / 0 👎)
3
favourites (2.9 per 1k visits)
27 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 00:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation for badges.
143 R$
Lunar Lander
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome168 · 0.00% win
rat tower · collection22 · 0.00% win
White Impostor · progression16 · 0.00% win
Hell strikes closer, the clock ticks. · progression11 · 0.00% win
water · collection7 · 0.00% win
Graffitegg · collection4 · 0.00% win
Egg of the Hellscape · collection4 · 0.00% win
Egg That is Conveniently Placed Out of Bounds · secret4 · 0.00% win
Trickster Egg · collection3 · 0.00% win
Black Hole Egg · collection2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.