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🌊 Sunflower Luxury Hotel

🌊 Sunflower Luxury Hotel

A Roblox experience owned by Sunflower Luxury Resort.

RoleplayENhotel roleplaysocial hangoutobby

Description (written by the developer; not a statement by this register)

🌊 Welcome to Sunflower Luxury Hotel! 📌 Be sure to join the group for exclusive in-game perks! 🏨 At Sunflower You Can: - Work at the reception - Get a room - Visit the waterpark - Complete the obby And more! 💻 Interested in working at Sunflower Hotels? Just join the group! It's the game's creator. ⚒ Development Credits: Contractor: todaled Builders/Scripters: xOreo_Dev, YourSnowingDev Tags: hotel roleplay simulator hotel hotel hotel social hangout game roleplay world hotel hotel popular tycoon hotel hotel hotel hotel hotel job fun hilton hotel nova echelon job fun cool Sunflower Hotels V1.5 - V1.1 Sponsored by Cloud Studios, 2025.

Last updated by the developer 5 Jun 2026, 14:07 UTC.

0
playing (measured 10 Aug 2026, 22:37 UTC)
330,647
lifetime visits
80%
liked (363 👍 / 93 👎)
765
favourites (2.3 per 1k visits)
27 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 22:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Commands
500 R$
VIP
150 R$
Premium Suite
150 R$
Slide Operator
100 R$
Drone
50 R$
Selfie Stick
50 R$
Handless Segway
50 R$
Express Lane
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Visited! · welcome245,345 · 0.00% win
You finished the obby! · progression1,277 · 0.00% win
Meet the Owners! · other78 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8015 August 2026 — 80 % liked25 August 2026 — 80 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 00:3780no change
15 Aug 2026, 00:2180first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.