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[TITANIC] Tap Simulator X

[TITANIC] Tap Simulator X

A Roblox experience owned by No Limit Games.

SimulatorENpet collectingclicker mechanictitanic theme

[TITANIC] Tap Simulator X is a simulator experience created on 2021-10-27. The game has accumulated 7,508,269 lifetime visits and 28,878 favorites. It maintains a 97% like percentage. Currently, zero users are playing. The title features mechanics including tapping, pet crafting, boss battles, and upgrades.

Description (written by the developer; not a statement by this register)

💥JOIN FOR A FREE TITANIC CAT 👍 New Code at 35,000 likes! ⭐ USE CODES trading and likes30k ! Welcome to Tap Simulator X! 👋 How to play: 🖱️ - Tap to get Clicks! ⭐ - Craft TITANIC Pets! ⚔️ - Defeat Bosses! 💎 - Buy Upgrades! 🌀 - Unlock new Worlds! ⭐UPDATE 5⭐ - TRADING! - Chance to hatch Huge and Titanic Pets! - New Gamepass - Bugfixes New World soon! PREMIUM USERS GET 10% MORE LUCK AND 10% MORE CLICKS Lagging? Make a FREE VIP SERVER!

Last updated by the developer 6 Jun 2026, 17:30 UTC.

0
playing (measured 10 Aug 2026, 14:15 UTC)
7,508,269
lifetime visits
97%
liked (54,548 👍 / 1,548 👎)
28,876
favourites (3.8 per 1k visits)
27 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Luck
999 R$
+3 Hat Equip
599 R$
+5 Pet Equip
599 R$
Titanic Hunter
499 R$
Triple Egg
399 R$
+100 Pet Inventory
249 R$
+100 Hat Inventory
249 R$
VIP
249 R$
+2 Pet Equip
199 R$
+1 Hat Equip
199 R$
x2 Gems
199 R$
x2 Damage
149 R$
Fast Open
129 R$
Auto Clicker
99 R$
Teleport
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Titanic! · welcome3,597,133 · 0.00% win
You Played! · welcome3,500,214 · 0.00% win
First Huge! · welcome1,575,926 · 0.00% win
World 2 · progression1,123,236 · 0.00% win
World 3 · progression693,589 · 0.00% win
First Rainbow Titanic! · collection213,788 · 0.00% win
First Mythic! · collection111,440 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9713 August 2026 — 97 % liked23 August 2026 — 97 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:2097no change
13 Aug 2026, 22:1997first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.