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[NEW💸] Rich City Tycoon

[NEW💸] Rich City Tycoon

A Roblox experience owned by Big Mike Games.

TycoonENcity-buildingbusiness-managementroleplay

[NEW💸] Rich City Tycoon is a tycoon experience created on 2021-10-29. The game has accumulated 814,198 lifetime visits and 8,517 favorites. It maintains a 76% like percentage. Currently, zero players are active. The description highlights building houses, running businesses, and roleplay features. Voice chat is enabled. The experience is developed by the Big Mike Games team.

Description (written by the developer; not a statement by this register)

😎Rich City Tycoon!😎 Build houses, run businesses, and establish your empire! Buy expensive vehicles, roleplay with friends, explore, and so much more! Can you become a millionaire? 🚀🤑💸 💾 Tycoons autosave 💾 🎤 Voice Chat 🎤 🔔 Follow for game updates! 🔔 Made by the Big Mike Games team! 💸 Join our group for 5,000 in-game currency! 💸 https://www.roblox.com/groups/11911961 Tags - (Ignore) Tycoon, Tycon, Tycooon, City, Roleplay, Tycoon Game, Code, Codes, Adventure, Fun, Car, Space, RP.

Last updated by the developer 23 Jun 2026, 21:42 UTC.

0
playing (measured 10 Aug 2026, 20:36 UTC)
814,198
lifetime visits
76%
liked (2,276 👍 / 717 👎)
8,517
favourites (10.5 per 1k visits)
29 October 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
599 R$
Luxury Planes
399 R$
Luxury Cars
399 R$
Auto Collect
349 R$
2x Speed
119 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Space Mansion · other2,034 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7614 August 2026 — 76 % liked3 September 2026 — 76 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 75–77 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:1676no change
14 Aug 2026, 17:0876first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.