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Haunted House

Haunted House

A Roblox experience owned by Temprist Club.

HorrorENhorrorexplorationspooky

Haunted House is a horror experience created on 2021-11-01. It has accumulated 780,250 lifetime visits and 10,472 favorites. The game holds a 91% like percentage. Currently, zero users are playing the experience.

Description (written by the developer; not a statement by this register)

a spooky scary haunted house... as you explore, you may notice monsters and ghostly events. explore at your own risk! >:D

Last updated by the developer 3 Sept 2023, 10:45 UTC.

0
playing (measured 10 Aug 2026, 14:34 UTC)
780,250
lifetime visits
91%
liked (3,906 👍 / 373 👎)
10,503
favourites (13.5 per 1k visits)
1 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:340first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Trapped · other133,460 · 40.0% win
Hallway Surprise · other113,483 · 60.0% win
Unexpected Friend · other101,034 · 100.0% win
Spooked · other96,350 · 40.0% win
Squished89,958 · 60.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9114 August 2026 — 91 % liked3 September 2026 — 91 % liked13 September 2026 — 91 % liked23 September 2026 — 91 % liked3 October 2026 — 91 % liked13 October 2026 — 91 % liked23 October 2026 — 91 % liked2 November 2026 — 91 % liked14 August 20262 November 2026
8 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 90–92 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Nov 2026, 20:4691no change
23 Oct 2026, 20:4591no change
13 Oct 2026, 20:3891no change
3 Oct 2026, 20:3791no change
23 Sept 2026, 20:3691no change
13 Sept 2026, 19:4691no change
3 Sept 2026, 19:3591no change
14 Aug 2026, 17:3291first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.