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2 Player Money Tycoon

2 Player Money Tycoon

A Roblox experience owned by Hooded Duckie Studio.

TycoonENTycoonFighting2 Player

Description (written by the developer; not a statement by this register)

💰 Welcome to 2 Player Money Tycoon 👍 WEAPON SALE once the game reaches 3,000 LIKES! 💼 Claim your Tycoon and fight others to become the richest in the server! Teams can fight against each other, Play with your friends to complete the game! 😀 PRIVATE SERVERS ARE FREE! - Claim one to play with your friends and reduce lag! ⭐️ If you enjoyed support the game by giving a Like 👍 and Favorite! ⭐️ Tags: Money Tycoon, Fun, Easy, Morphs, 2 Player, Millionaire, Dominus, Fighting

Last updated by the developer 28 Apr 2022, 12:46 UTC.

0
playing (measured 11 Aug 2026, 01:53 UTC)
325,083
lifetime visits
70%
liked (2,485 👍 / 1,072 👎)
1,810
favourites (5.6 per 1k visits)
2 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:530first reading

Concurrent players at each of our measurements (insert-on-change).

Content maturity (Roblox’s label)

MinimalMinimum age 16

As returned by Roblox on 10 November 2026. This is Roblox’s label for the experience, not a rating by this register.

All games by Roblox maturity label →

Monetization — game passes

Fireball Powers
250 R$
Godly Powers
250 R$
Fun Pack
225 R$
VIP
150 R$
Battle Pass
150 R$
Space Pack
149 R$
Dance Pack
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

7015 August 2026 — 70 % liked25 August 2026 — 70 % liked3 November 2026 — 70 % liked15 August 20263 November 2026
3 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 04:3670no change
25 Aug 2026, 00:4870no change
15 Aug 2026, 00:3270first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.