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Lifting Champions

Lifting Champions

A Roblox experience owned by Entertainment_Studios.

TycoonENpet collectingquest completionstrength progression

Lifting Champions is a tycoon experience created on 2021-11-02. The game has recorded 1,447,000 lifetime visits and 4,998 favorites. Currently, zero users are playing. The title holds a 56% like percentage. No other metrics are provided.

Description (written by the developer; not a statement by this register)

💥💪Welcome to Lifting Champions! 💪💥 In this game the objective is to move objects from the start to finish line to get Power! Workout with all the power you have to gain strength and become the biggest Roblox player around! Unbox loads of pets, unlock titles, complete quests and much more! 💪 Lifting Champions SALE! 💪 Bigger Update Coming Soon! Drop a thumbs up and favourite the game for more updates! 👍 🌟Thanks for playing! 🌟

Last updated by the developer 8 May 2022, 09:43 UTC.

0
playing (measured 10 Aug 2026, 18:04 UTC)
1,447,000
lifetime visits
56%
liked (1,291 👍 / 1,029 👎)
4,996
favourites (3.5 per 1k visits)
2 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x3 Egg Open
699 R$
+4 Pet Equip
599 R$
x2 Egg Speed
499 R$
VIP
399 R$
+400 Pet Inventory
399 R$
x2 Power
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

5614 August 2026 — 56 % liked3 September 2026 — 56 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 55–57 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 14:4956no change
14 Aug 2026, 12:3456first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.