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[GRAVITY, GIANT, ELECTRO] One Piece Online Rebirth

[GRAVITY, GIANT, ELECTRO] One Piece Online Rebirth

A Roblox experience owned by eVoyage.

AdventureENOne PiecePvPOpen World

[GRAVITY, GIANT, ELECTRO] One Piece Online Rebirth is an adventure experience created on 2017-03-22. The game has accumulated 7,257,462 lifetime visits and 25,872 favorites. Currently, zero users are playing. The title holds a 62 percent like percentage. It is categorized under the adventure genre within the Roblox platform index.

Description (written by the developer; not a statement by this register)

OPOR is a pvp-focused open-world game Currently being reworked, but still updated Big playtest of the remake is upcoming, join the linked community. New codes ✨gravity10Races✨ ✨gravity6HakiTimers✨ ✨gravity7Skillmaps✨ ✨gravityWepSkill✨ ✨gravity6Fruits✨ ✨gravity7HakiColors✨ ✨gravity6SkinColors✨ ✨gravity7HeightRolls✨ ✨gravity6EXPTimers✨ ✨gravity7HakiResets✨ ✨gravity2Resolve✨ [Double Tap W] - Run [Q] - Dash [L] - Carry [M] - Menu [Space] - Escape Carry (After 15 seconds) [CONTROL] - Dive Down To equip swords, press TAB with Combat equipped after putting a sword in the PrimarySword slot -- in the SaveTool UI on the left 2x Devil Fruit rates on weekends

Last updated by the developer 26 Jul 2026, 18:15 UTC.

0
playing (measured 11 Aug 2026, 00:07 UTC)
7,257,462
lifetime visits
62%
liked (9,721 👍 / 5,881 👎)
25,867
favourites (3.6 per 1k visits)
22 March 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Third Save Slot/Storage
350 R$
Goofy Dodges
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

6213 August 2026 — 62 % liked23 August 2026 — 62 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:3762no change
13 Aug 2026, 22:3662first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.