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Flickball Frenzy Alpha

Flickball Frenzy Alpha

A Roblox experience owned by Let's Make Sports.

SportsENsportshandballalpha

Description (written by the developer; not a statement by this register)

Shutdown = Update This game is currently in ALPHA and TESTING. Flickball, as we call it, is our own version of handball on Roblox, with rules coming from basketball and hockey, such as 3-pointers and offsides. MAIN DEVELOPERS: TheAlmightyForehead - Game Design, Programming, & UI Design Huntsman35 - Building Special thanks to charlieandboomer, puggerly, and Flickball League.

Last updated by the developer 5 Dec 2025, 19:21 UTC.

0
playing (measured 11 Aug 2026, 01:48 UTC)
3,737
lifetime visits
81%
liked (22 👍 / 5 👎)
26
favourites (7.0 per 1k visits)
5 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 01:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Auto Captain
179 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing · welcome956 · 0.00% win
The First Of Many · progression211 · 0.00% win
Just Getting Started · progression200 · 0.00% win
Most Valuable Player · other84 · 0.00% win
All-Star Offense · progression68 · 0.00% win
Hall of Famer · progression21 · 0.00% win
Double Trouble · progression20 · 0.00% win
Triple Threat · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.