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[meh idk] PSP TEST PLACE

[meh idk] PSP TEST PLACE

A Roblox experience owned by PROJECT SUBMUS PLUS STUDIO (PSPS).

ShooterENPSP2PEA2Source Code

Description (written by the developer; not a statement by this register)

Game in progress, currently open. Credits to Dank and the PEA Developers for the source. Other contributor: Arris Wozniak, Vesperai PSP2 is a PEA2 game with some new classes and maps Some maps from original PEA2 by: Poufinou

Last updated by the developer 7 Dec 2024, 07:35 UTC.

0
playing (measured 14 Aug 2026, 12:18 UTC)
3,122
lifetime visits
66%
liked (27 👍 / 14 👎)
39
favourites (12.5 per 1k visits)
5 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 12:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

RUIN THE FUN! 99.99% OFF!
999,999,999 R$
Beta Donate Extra Large
2,000 R$
none
50 R$
Donation Beta Small
50 R$
GAMEPASS PACK 1
45 R$
Temporary Special Class Unlock
30 R$
GAMEPASS PACK 3
26 R$
GAMEPASS PACK 2
10 R$
AIR
2 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

VALENTINES · other109 · 0.00% win
WIND DANCER · other46 · 0.00% win
TURKEY (OPEN TESTING VERSION) · welcome40 · 0.00% win
FOOLED! · other31 · 0.00% win
SAINT PATRICKS DAY · other27 · 0.00% win
placeholder badge · other0 · 0.00% win
placeholder badge · other0 · 0.00% win
placeholder badge · other0 · 0.00% win
placeholder badge · other0 · 0.00% win
placeholder badge · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.