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Guest Infection! [NEW PERKS]

Guest Infection! [NEW PERKS]

A Roblox experience owned by Lerp.

SurvivalENsurvivalhorrorco-op

Guest Infection! [NEW PERKS] is a survival experience created on 2021-11-06. It has accumulated 4,871,090 lifetime visits and 16,338 favorites. The game holds a 69% like percentage. Currently, zero users are playing. The description outlines a scenario where the player is the last human fighting a Guest outbreak to find a cure.

Description (written by the developer; not a statement by this register)

In a world where Guests have taken over... YOU are the last of humanity. Survive long enough to find a cure and save ROBLOX from the Guest outbreak! Will you fight? Join the Roblox Group to engage in the community and get possible benefits! Credits: Aerozia - Building TheNhss - Animations NavyComms B_earded

Last updated by the developer 2 Mar 2026, 17:33 UTC.

0
playing (measured 10 Aug 2026, 21:31 UTC)
4,871,090
lifetime visits
69%
liked (4,534 👍 / 2,049 👎)
16,336
favourites (3.4 per 1k visits)
6 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[VIP]
200 R$
AK47
200 R$
M4A1
200 R$
Unlimited Pistol
129 R$
Unlimited Knife
99 R$
Extra Melees
49 R$
Gas Mask
49 R$
Color Bats
20 R$
Bloxy Cola
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Guest Infection! · welcome1,266,199 · 100.0% win
You Got Infected! · progression1,045,234 · 100.0% win
You Met The Owner! · social445 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked3 September 2026 — 69 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:5069no change
14 Aug 2026, 01:4869first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.