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Destroy The Bridges And Crash Vehicles!

Destroy The Bridges And Crash Vehicles!

A Roblox experience owned by Destroy The Bridges And Crash Vehicles Real Group!.

SimulatorENdestructionvehicle physicssandbox

Description (written by the developer; not a statement by this register)

New update: get fooled!!!!! IF YOU WANT THE EXTRA CARS GAMEPASS, BUY IT ON THE OLD VERSION. Because this is my first time moving a game, I don't know how to move the gamepass(es) with it, so for now you would have to buy it from the old version under Jasie's profile. The gamepass should still work in the new version too. !!! In this game, you can choose from destroying everything, just watch as the vehicles do their thing or RP with friends in a free Private Server! Credits: asger42 - Regen, Jump- and Speed boost scripts (most of it, I edited it a little) & conveyors (also water flow & particles) & killparts (in tunnels) [Make sure to check out asger42's ###### ##### ########### - Helping me build the car bridge, giving me the idea of convertibles and helping me build the house interiors. Someone who's name I forgot - Scripts for destruction. Alltix)YT - Current lead developer and game manager. All of you who played - Playing! :D

Last updated by the developer 6 Aug 2025, 20:05 UTC.

0
playing (measured 11 Aug 2026, 16:51 UTC)
94,458
lifetime visits
69%
liked (37 👍 / 17 👎)
313
favourites (3.3 per 1k visits)
6 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:510first reading

Concurrent players at each of our measurements (insert-on-change).

Like ratio over time

Growth

686968.515 August 2026 — 68 % liked14 October 2026 — 69 % liked15 August 202614 October 2026
2 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 16:3669+1
15 Aug 2026, 11:3568first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.