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Viking Tycoon⚔️

Viking Tycoon⚔️

A Roblox experience owned by -Lunar Productions-.

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Viking Tycoon⚔️ is a tycoon experience created on 2021-11-07. It has recorded 4,530,241 lifetime visits and 26,497 favorites. Currently, one user is playing. The game holds an 88% like percentage. Progress autosaves, and players can join a group for cash incentives.

Description (written by the developer; not a statement by this register)

💸 Use code "VIKING" for a FREE x2 CASH BOOST (lasts 20m) ⚔️ Build your own personalized Viking village! Drive boats, train troops, fight other players, and so much more! 👍 Like the game to support future updates! 👍 💾All progress is autosaved so you can resume back at any time!💾 Join our group for $1k cash! https://www.roblox.com/groups/7886735/Lunar-Productions

Last updated by the developer 13 Sept 2025, 14:24 UTC.

1
playing (measured 10 Aug 2026, 14:19 UTC)
4,530,241
lifetime visits
88%
liked (9,229 👍 / 1,240 👎)
26,494
favourites (5.8 per 1k visits)
7 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
450 R$
x2 Damage
250 R$
Double Money
250 R$
x2 Health
199 R$
Auto Collect
199 R$
Extra Fighters
150 R$
Golden Fishermen
150 R$
Super Blacksmiths
99 R$
Extra Speed
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Viking Tycoon! · welcome2,382,750 · 100.0% win
Statue · other1,866,365 · 100.0% win
Troops · other1,841,129 · 100.0% win
Campfire · other689,620 · 100.0% win
Group Member! · social49,070 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 02:2388no change
24 Aug 2026, 02:2288no change
14 Aug 2026, 02:2288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.