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WWE | Entrance Practice

WWE | Entrance Practice

A Roblox experience owned by [WWEU] WWE Universal Federation.

RoleplayENWWERoleplayWrestling

WWE | Entrance Practice is a roleplay experience created on 2021-11-07. It currently has 92 players. The game has accumulated 15,951,831 lifetime visits and 14,907 favorites. It holds an 87% like percentage. The experience allows users to engage in wrestling roleplay and select entrances.

Description (written by the developer; not a statement by this register)

🤼 Entrance Practice is an interactive wrestling experience where you can fight, roleplay, host, or compete in wrestling shows as any wrestler you choose. Select your entrance from Roblox's biggest titantrons catalog all for free! 🔒 Private Servers unlock admin commands, pyros, cutscenes, and more! ⚠️ Warning: This game contains flashing lights. 💬 Forum: https://www.roblox.com/communities/6959300/WWEU-WWE-Universal-Federation#!/forums/4445c6aa-4f52-452f-8616-576f042c2d57 All characters, moves, and events are inspired by WWE; we do not claim ownership. Tags: Sandbox, Roleplay, Ro-Wrestling, WWE, RAW, SmackDown, NXT, WrestleMania, Roblox Wrestling, Clean Wrestling, Pro Wrestling, RP Wrestling, AEW, TNA, ROH, NJPW, Evolve, Dynamite, Collision, Freeroam, Open World.

Last updated by the developer 2 Aug 2026, 09:49 UTC.

92
playing (measured 10 Aug 2026, 17:21 UTC)
15,951,831
lifetime visits
87%
liked (7,227 👍 / 1,052 👎)
15,052
favourites (0.9 per 1k visits)
7 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:21134first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks for Playing! · welcome1,396,286 · 40.3% win
Do You Believe? · other53,159 · 3.7% win
Thank you for playing the SNME 2025 arena!! · welcome36,760 · 2.9% win
Thank you for playing the WrestleMania 41 arena!! · welcome35,931 · 1.2% win
Meet a Developer! · other26,481 · 0.50% win
Thank you for playing the Raw 2025 arena!! · welcome25,762 · 2.1% win
Thank you for playing the Royal Rumble 2025 arena! · welcome22,057 · 1.2% win
Feining For More · other21,119 · 1.4% win
Thank you for playing the Bad Blood 2024 arena!! · welcome20,052 · 0.80% win
Thank you for playing the WrestleMania XL arena!! · welcome17,130 · 1.5% win
Another World Out There · progression16,408 · 1.3% win
Thank you for playing the SS 2025 arena!! · welcome14,441 · 1.3% win
Thank you for playing the AEW arena!! · welcome13,975 · 0.80% win
Thank you for playing the Crown Jewel 2024 arena!! · welcome13,433 · 1.1% win
Thank you for playing the CATC24 arena!! · welcome12,274 · 0.70% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:3487no change
13 Aug 2026, 17:3387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.