WWE | Entrance Practice
A Roblox experience owned by [WWEU] WWE Universal Federation.
RoleplayENWWERoleplayWrestling
WWE | Entrance Practice is a roleplay experience created on 2021-11-07. It currently has 92 players. The game has accumulated 15,951,831 lifetime visits and 14,907 favorites. It holds an 87% like percentage. The experience allows users to engage in wrestling roleplay and select entrances.
Description (written by the developer; not a statement by this register)
🤼 Entrance Practice is an interactive wrestling experience where you can fight, roleplay, host, or compete in wrestling shows as any wrestler you choose. Select your entrance from Roblox's biggest titantrons catalog all for free! 🔒 Private Servers unlock admin commands, pyros, cutscenes, and more! ⚠️ Warning: This game contains flashing lights. 💬 Forum: https://www.roblox.com/communities/6959300/WWEU-WWE-Universal-Federation#!/forums/4445c6aa-4f52-452f-8616-576f042c2d57 All characters, moves, and events are inspired by WWE; we do not claim ownership. Tags: Sandbox, Roleplay, Ro-Wrestling, WWE, RAW, SmackDown, NXT, WrestleMania, Roblox Wrestling, Clean Wrestling, Pro Wrestling, RP Wrestling, AEW, TNA, ROH, NJPW, Evolve, Dynamite, Collision, Freeroam, Open World.
Last updated by the developer 2 Aug 2026, 09:49 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 17:21 | 134 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 23 Aug 2026, 17:34 | 87 | no change |
| 13 Aug 2026, 17:33 | 87 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.