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PANDORASTORY CH.1 DEMO

PANDORASTORY CH.1 DEMO

A Roblox experience owned by pandorastory.

RacingENstory-drivenrpgindie

Description (written by the developer; not a statement by this register)

Story-based RPG, heavily inspired by DELTARUNE and UNDERTALE where your choices matter DISCLAIMER: This demo is 4 years old and it's about 8% of the chapter's actual length, if you would like to see how the current game looks, please check out the sneak peeks. 2+ graphics recommended, otherwise you might run into visual bugs on *certain* devices Controls: -- W-A-S-D: Movement (obviouslyyy) -- SHIFT: Sprint -- CTRL: Menu -- SPACEBAR: Interact/Skip Dialog/Revert decision in battle Playable on PC and mobile Entirely made by @mentalbuni, including music and absolutely everything

Last updated by the developer 21 Jul 2026, 13:02 UTC.

0
playing (measured 11 Aug 2026, 05:35 UTC)
73,322
lifetime visits
92%
liked (2,379 👍 / 196 👎)
10,121
favourites (138.0 per 1k visits)
7 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

test
66 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

THE BEGINNING · welcome18,429 · 72.7% win
STRANGER DANGER · other5,818 · 72.7% win
TO WHOEVER WANTS TO HEAR · other206 · 36.4% win
DYLANCORE · other20 · 0.00% win
PRYING EYES · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9215 August 2026 — 92 % liked25 August 2026 — 92 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 14:2092no change
15 Aug 2026, 14:0492first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.