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Christmas Obby

Christmas Obby

A Roblox experience owned by Share Games.

ObbyENChristmasSantaAuto-save

Christmas Obby is an obby genre experience created on 2021-11-09. The game has recorded 1,710,979 lifetime visits and holds 1,895 favorites. Currently, zero users are playing. The title maintains a 73% like percentage. Tags include Christmas, Santa, and Obby.

Description (written by the developer; not a statement by this register)

🎅 Christmas Obby 🎅 NEW STAGES EVERY WEEK Your progress is automatically saved! Can you beat this epic obby game and escape Santa? 👍 Thumbs up the game for more updates! 👍 💰 You may need to rejoin after purchasing gamepasses!💰 Tags: Pop it fidget toy, Pop It, Fidget Toy, Fidget Toy, Fun, Obby, Santa, Christmas, Presents, Gifts, Escape, Fun Obby, Rainbow, Christmas Obby

Last updated by the developer 16 Aug 2024, 17:36 UTC.

0
playing (measured 10 Aug 2026, 17:07 UTC)
1,710,979
lifetime visits
73%
liked (603 👍 / 228 👎)
1,895
favourites (1.1 per 1k visits)
9 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:070first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bonk Hammer!
300 R$
Katana!
270 R$
Reindeer Pal!
200 R$
Speed Coil!
150 R$
Gravity Coil!
150 R$
Rainbow Carpet!
135 R$
Admin!
125 R$
BoomBox!
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played the game! · welcome808,467 · 0.00% win
Stage 100 · progression129,669 · 0.00% win
Stage 200 · progression38,853 · 0.00% win
Stage 300 · progression20,775 · 0.00% win
Stage 400 · progression14,897 · 0.00% win
Stage 500 · progression10,850 · 0.00% win
Stage 600 · progression2,692 · 0.00% win
10 Rebirths · progression0 · 0.00% win
5 Rebirths · progression0 · 0.00% win
15 Rebirths · progression0 · 0.00% win
1 Rebirth · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 11:0273no change
14 Aug 2026, 11:0273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.