Beat Up Noobs Simulator
A Roblox experience owned by TB Games..
SimulatorENcombatweaponsnoobs
Beat Up Noobs Simulator is a simulator experience created on 2021-11-09. The game has recorded 27,149,498 lifetime visits and holds 119,780 favorites. It maintains an 86% like percentage. Currently, zero users are playing. The description notes ongoing optimization efforts for low-end devices and mentions that some combat tools may not function correctly for leaderboard kills.
Description (written by the developer; not a statement by this register)
I'm back for development SHUTDOWN = UPDATE A new big update, I'm trying to make this game less laggy so you can play on low-end devices, I'm gonna optimize more later. Only the kills bugs haven't yet been fixed; it's difficult to fix that. Some weapons and combat tools do not work for leaderboard kills; use other tools instead. Restart the game if some tools or weapons are not working after you die. Don't forget to like👍 and favorite⭐ this game. This game was made for fun and not to harass other users. This is the original and official Beat Up Noobs Game; I don't own any other copies of the game. I don't own any users that use to spam and advertise on the group; these are fake users. The console isn't supported due to an incompatible controller. You have 127 weapons to kill Noobs. There are an additional eight tools. Version v2.1 RIP the old game, this time without any issues. https://www.roblox.com/games/7405053564/Content-Deleted
Last updated by the developer 1 Feb 2023, 02:55 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:31 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 2 Sept 2026, 16:01 | 86 | no change |
| 23 Aug 2026, 15:47 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.