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Beat Up Noobs Simulator

Beat Up Noobs Simulator

A Roblox experience owned by TB Games..

SimulatorENcombatweaponsnoobs

Beat Up Noobs Simulator is a simulator experience created on 2021-11-09. The game has recorded 27,149,498 lifetime visits and holds 119,780 favorites. It maintains an 86% like percentage. Currently, zero users are playing. The description notes ongoing optimization efforts for low-end devices and mentions that some combat tools may not function correctly for leaderboard kills.

Description (written by the developer; not a statement by this register)

I'm back for development SHUTDOWN = UPDATE A new big update, I'm trying to make this game less laggy so you can play on low-end devices, I'm gonna optimize more later. Only the kills bugs haven't yet been fixed; it's difficult to fix that. Some weapons and combat tools do not work for leaderboard kills; use other tools instead. Restart the game if some tools or weapons are not working after you die. Don't forget to like👍 and favorite⭐ this game. This game was made for fun and not to harass other users. This is the original and official Beat Up Noobs Game; I don't own any other copies of the game. I don't own any users that use to spam and advertise on the group; these are fake users. The console isn't supported due to an incompatible controller. You have 127 weapons to kill Noobs. There are an additional eight tools. Version v2.1 RIP the old game, this time without any issues. https://www.roblox.com/games/7405053564/Content-Deleted

Last updated by the developer 1 Feb 2023, 02:55 UTC.

0
playing (measured 10 Aug 2026, 20:31 UTC)
27,149,498
lifetime visits
86%
liked (23,156 👍 / 3,908 👎)
119,757
favourites (4.4 per 1k visits)
9 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:311first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You Played Beat Up Noobs · welcome9,769,461 · 100.0% win
50 Kills · progression1,505,119 · 0.00% win
100 Kills · progression872,630 · 0.00% win
1 Hour · other774,526 · 0.00% win
Kamikaze · other478,439 · 0.00% win
200 Kills · progression397,533 · 0.00% win
300 Kills · progression224,806 · 0.00% win
Touch Grass · other152,435 · 0.00% win
500 Kills · progression96,889 · 0.00% win
Under the Hole · other67,880 · 0.00% win
750 Kills · progression43,690 · 0.00% win
Reach the Summit · progression33,362 · 0.00% win
1000 Kills · progression23,748 · 0.00% win
1500 Kills · progression8,089 · 0.00% win
10 Hours · other4,630 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8623 August 2026 — 86 % liked2 September 2026 — 86 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0186no change
23 Aug 2026, 15:4786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.