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Speed Run 🌎 [Alpha]

Speed Run 🌎 [Alpha]

A Roblox experience owned by DLan Games.

ObbyENspeedrunmultiplayeralpha

Description (written by the developer; not a statement by this register)

Come have fun with your friends in this new Worlds SpeedRun Christmas update 🌎 The game has 10 different stages in each World, each time it gets more difficult and it has a timer to see who gets to the end first :O Also, there are many worlds for you to explore with many more stages :D 👥 OFFICIAL GROUP: DLAN Games 👥 ⭐ CREDITS ⭐ 🔨 Main Developer: Bug_dosPCs (Note: if something in the game is yours, you can claim it on the DC server) Last update: 7/6/23 news: - world structure - leaderboard, menu, spectate - button to change difficulty - feedback mechanism and game errors - chat commands - songs - bug fixes and optimization the game is still in alpha version, there is a lot to do for it to go to beta version

Last updated by the developer 5 Mar 2024, 13:23 UTC.

0
playing (measured 11 Aug 2026, 03:49 UTC)
2,715
lifetime visits
90%
liked (43 👍 / 5 👎)
28
favourites (10.3 per 1k visits)
9 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:490first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Mola da Gravidade
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

World Trophy · progression132 · 0.00% win
Play with developer · social74 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.518 August 2026 — 89 % liked28 August 2026 — 90 % liked18 August 202628 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Aug 2026, 13:0790+1
18 Aug 2026, 13:0289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.