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😺Claws 2😺 [Cat Roleplay 🐾]

😺Claws 2😺 [Cat Roleplay 🐾]

A Roblox experience owned by Cozy Chick Studios.

RoleplayENanimal roleplaysocial simulationcustomization

Claws 2 is a roleplay experience created on November 10, 2021. The game has accumulated 4,265,138 lifetime visits and holds 20,605 favorites. It maintains a 77% like percentage. Currently, zero users are playing. The experience focuses on cat roleplay mechanics.

Description (written by the developer; not a statement by this register)

Welcome to Claws 2! expect a few bugs here and there!! 😺 Become a SUPER CUTE Cat! 🎩Customize your cat with TONS of colour, size, and material options and accessories! 🤗Socialize and have fun with friends and meet new people! 🏠Claim your own den! 🌲Explore the world! 🎭Roleplay with friends and other people! To fly: Buy wings and double jump or press T

Last updated by the developer 20 May 2026, 06:46 UTC.

0
playing (measured 10 Aug 2026, 14:23 UTC)
4,265,138
lifetime visits
77%
liked (4,211 👍 / 1,285 👎)
20,603
favourites (4.8 per 1k visits)
10 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:230first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Archangel Pack!
1,050 R$
Devil Pack!
900 R$
Immense Size
300 R$
+5 Save slots!
100 R$
VIP
70 R$
Wings
60 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome2,163,284 · 100.0% win
Collect all plushies! · collection6,593 · 0.00% win
Beta Supporter! · other1,456 · 0.00% win
You met Phini! · other1,119 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:5377no change
14 Aug 2026, 02:5277first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.