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Poppy Playtime

Poppy Playtime

A Roblox experience owned by Pineapple production !.

HorrorENhorrormysteryindie

Poppy Playtime is a horror experience created on 2021-11-10. It has recorded 1,212,637 lifetime visits and 868 favorites. The current like percentage stands at 26 percent. Zero users are playing now. The description notes the game is in a beta phase and inspired by the original title.

Description (written by the developer; not a statement by this register)

Update Log : Release! -Game Released -Chapter One : Factory And More! Welcome to Poppy Playtime, you came back years after you left you're job as an employee at playtime CO. You're now a detective and you're mission is to solve the secret of the disappearance of the employees. Please note that this game is currently experiencing the beta phase. We will be really happy if you could report any bugs to our community server. Game story, concept inspired from the popular scariest game of the year, Poppy Playtime, more updates to come.

Last updated by the developer 16 Dec 2021, 16:48 UTC.

0
playing (measured 11 Aug 2026, 03:30 UTC)
1,212,637
lifetime visits
26%
liked (142 👍 / 402 👎)
869
favourites (0.7 per 1k visits)
10 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donation
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Chapter 1 · progression2,731 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2614 August 2026 — 26 % liked3 September 2026 — 26 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 25–27 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:0826no change
14 Aug 2026, 14:0126first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

poppy-playtime.fandom.com113 active editors · 181,603 edits
1,871 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.