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Dqrk's Glitch Per Difficulty Chart Obby

Dqrk's Glitch Per Difficulty Chart Obby

A Roblox experience owned by CheckpointLabs.

ObbyENdifficulty chartauto-savereset mechanic

Dqrk's Glitch Per Difficulty Chart Obby is a Roblox experience created on 2021-11-11. It has accumulated 6,546,461 lifetime visits and 12,312 favorites. Currently, zero users are playing. The experience holds a 40% like percentage. No specific genre is listed in the available data.

Description (written by the developer; not a statement by this register)

✨Likes and favorites are appreciated! ❗ Not all stages will be accurate for everyone ✅Every stage had been tested 🤩Your progress is automatically saved! 💀 Press R to reset your character!

Last updated by the developer 20 Aug 2026, 00:19 UTC.

0
playing (measured 22 Sept 2026, 14:17 UTC)
6,546,461
lifetime visits
40%
liked (4,848 👍 / 7,245 👎)
12,291
favourites (1.9 per 1k visits)
11 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Sept 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fusion Coil
249 R$
Gravity Coil
149 R$
Speed Coil
99 R$
Radio
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Reach Class 0 · progression1,987,532 · 100.0% win
Reach Class 1 · progression1,985,390 · 100.0% win
You Played! · welcome1,504,700 · 100.0% win
Reach Class 2 · progression1,384,219 · 100.0% win
Reach Class 3 · progression953,441 · 100.0% win
Reach Class 4 · progression554,792 · 57.8% win
Reach Class 5 · progression410,735 · 31.1% win
Reach Class 6 · progression292,575 · 17.8% win
Reach Class 7 · progression234,608 · 17.8% win
Reach Class 8 · progression127,709 · 4.4% win
Reach Class 9 · progression103,930 · 4.4% win
Reach Class 10 · progression70,758 · 0.00% win
Reach Class 11 · progression49,246 · 0.00% win
You beat the game! · progression31,168 · 0.00% win
You met the owner! · social579 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4022 September 2026 — 40 % liked22 October 2026 — 40 % liked1 November 2026 — 40 % liked22 September 20261 November 2026
3 measurements spanning 40 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 39–41 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:5140no change
22 Oct 2026, 14:4640no change
22 Sept 2026, 14:2140first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.