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Who In The Room?

Who In The Room?

A Roblox experience owned by Vue Interactive.

Social & hangoutENparty gamesocial deductionmultiplayer

Who In The Room? is a social-hangout experience created on 2021-11-12. The game has accumulated 13,206,177 lifetime visits and 27,620 favorites. It currently holds a 76% like percentage. The experience is designed for friend groups and requires two or more players to begin.

Description (written by the developer; not a statement by this register)

Welcome to Who In The Room! NOTICE: THE GAME WILL ONLY BEGIN WITH 2 OR MORE PLAYERS - ✅ Private Servers (RECOMMENDED) - 😇 This game is specifically designed for friend groups! 🎮 Who in the room is the perfect party game for you and your friends! 👍 Each round a question is proposed giving you a chance to decide who best suits the question! 🎮 Select your answer along with your friends and see the hilarious results!

Last updated by the developer 31 Dec 2025, 21:07 UTC.

0
playing (measured 10 Aug 2026, 14:37 UTC)
13,206,177
lifetime visits
76%
liked (5,099 👍 / 1,579 👎)
27,610
favourites (2.1 per 1k visits)
12 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:370first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played! · welcome7,122,240 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.