Desire [PRE-ALPHA]
A Roblox experience owned by NISKOZA.
HorrorENsurvival horrorexplorationmultiplayer
Desire [PRE-ALPHA] is a horror experience created on 2021-11-12. It has accumulated 1,008,611 lifetime visits and 38,340 favorites. The game holds a 69% like percentage. Currently, zero users are playing. The title is categorized under the horror genre.
Description (written by the developer; not a statement by this register)
!! BEWARE OF TONS OF BUGS, THIS GAME IS IN IT'S ALPHA STATE (PASSES MIGHT BE BUGGED ALSO) !! Desire is a horror survival game in which you, a search party volunteer, must venture into a Canadian conservation park to look for a missing hiker. Survive the cold environment and the creature that lurk in the night.. Can you survive and discover the mystery of the missing hiker? DESIRE is an adventure and exploration game so there will be no certain objectives to guide you, goodluck! Disclaimer: The game contains horror content that may not be suitable for some audiences. Join our group for updates! https://www.roblox.com/groups/8902960/NISKOZA#!/about DESIRE is a multiplayer game so we recommend to invite friends to play with! Enjoy! (BEST PLAYED WITH 4 PLAYERS) CONTROLS: Inventory - R Crouch - C Run - Shift TAGS: Horror, creature, monster, canada, hiking, adventure, experimental
Last updated by the developer 2 Aug 2025, 19:15 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Aug 2026, 01:37 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.