[💰X2💰]Highrise Tycoon
A Roblox experience owned by Dream Labs.
TycoonENtycoonbuildingeconomy
[💰X2💰]Highrise Tycoon is a tycoon experience created on November 13, 2021. The game has accumulated 3,289,829 lifetime visits and 13,858 favorites. It maintains an 86% like percentage. Currently, zero users are playing the experience. The description highlights features such as skyscraper building, customers, and various in-game codes.
Description (written by the developer; not a statement by this register)
⚠️This game released very recently and your feedback is important to us! Check our socials and share your thoughts about the game! ⭐We released a MASSIVE CODE in our favourite social! Make sure to checkout @DreamLabsGames 👍Next Code at: 10,000 Likes! 🔑New Likes Code: 2KLIKES 🔑Previous Likes Code(EXPIRING SOON!): TOTHEMOON ⌛Limited Time Code: NEWCUSTOMERS 📖Update 1: • Customers! • 2 New Chests! • More gold from buying new floors! • Legendary Customers! • Major economy balance! • RUSH HOUR!! • Ragdolls! 🏢Build your VERY OWN skyscraper! (There is NO limit! 😉) 🔓 Unlock chests to get NEW floors! 🤑 Become the RICHEST person! 📈 Upgrade your floors for even MORE MONEY! 🌠 Reach for the STARS! 🛠️Upcoming Updates: • New leaderboards • New floors ...and so much more! 📌 Join our group for codes & updates! 📱 Follow us on Twitter - @DreamLabsGames
Last updated by the developer 21 Oct 2024, 02:34 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 20:05 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 05:05 | 86 | no change |
| 14 Aug 2026, 05:04 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.