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[💰X2💰]Highrise Tycoon

[💰X2💰]Highrise Tycoon

A Roblox experience owned by Dream Labs.

TycoonENtycoonbuildingeconomy

[💰X2💰]Highrise Tycoon is a tycoon experience created on November 13, 2021. The game has accumulated 3,289,829 lifetime visits and 13,858 favorites. It maintains an 86% like percentage. Currently, zero users are playing the experience. The description highlights features such as skyscraper building, customers, and various in-game codes.

Description (written by the developer; not a statement by this register)

⚠️This game released very recently and your feedback is important to us! Check our socials and share your thoughts about the game! ⭐We released a MASSIVE CODE in our favourite social! Make sure to checkout @DreamLabsGames 👍Next Code at: 10,000 Likes! 🔑New Likes Code: 2KLIKES 🔑Previous Likes Code(EXPIRING SOON!): TOTHEMOON ⌛Limited Time Code: NEWCUSTOMERS 📖Update 1: • Customers! • 2 New Chests! • More gold from buying new floors! • Legendary Customers! • Major economy balance! • RUSH HOUR!! • Ragdolls! 🏢Build your VERY OWN skyscraper! (There is NO limit! 😉) 🔓 Unlock chests to get NEW floors! 🤑 Become the RICHEST person! 📈 Upgrade your floors for even MORE MONEY! 🌠 Reach for the STARS! 🛠️Upcoming Updates: • New leaderboards • New floors ...and so much more! 📌 Join our group for codes & updates! 📱 Follow us on Twitter - @DreamLabsGames

Last updated by the developer 21 Oct 2024, 02:34 UTC.

0
playing (measured 10 Aug 2026, 20:05 UTC)
3,289,829
lifetime visits
86%
liked (4,998 👍 / 794 👎)
13,855
favourites (4.2 per 1k visits)
13 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Daily Time Skip
249 R$
X2 Gold
199 R$
AutoCollect!
99 R$
X2 Money
99 R$
VIP
99 R$
+3 Blueprint Choices!
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Bought Mini Arcade! · collection385,351 · 0.00% win
You Bought Small Bank! · collection353,546 · 100.0% win
You Bought Mini Pet Retail! · collection339,521 · 0.00% win
You Bought Appliance Store! · collection332,119 · 100.0% win
You Bought Furniture Store! · collection305,681 · 0.00% win
You Bought Paper Company! · collection303,369 · 0.00% win
You Bought Diner! · collection83,551 · 100.0% win
You Bought Animation Studio · collection82,379 · 100.0% win
You Bought Barber Shop! · collection81,665 · 100.0% win
You Bought Shoe Store! · collection81,137 · 0.00% win
You Bought Electronic Store! · collection80,406 · 0.00% win
You Bought Bowling Alley! · collection77,882 · 0.00% win
You Bought Hibachi Restaurant! · collection76,823 · 0.00% win
You Bought Highrise Apartment! · collection75,908 · 0.00% win
You Bought Super Market · collection72,350 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked24 August 2026 — 86 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:0586no change
14 Aug 2026, 05:0486first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.