(Update) Car Crash Test: DEATH RALLY (Original)
A Roblox experience owned by Realistic Car Simulator Fan Club.
RacingENvehicle combatstunt drivingobstacle course
(Update) Car Crash Test: DEATH RALLY (Original) is a racing experience created on 2021-11-13. The game has accumulated 2,612,696 lifetime visits and 2,941 favorites. Currently, zero users are playing. The title holds a 51% like percentage. It features modified cars navigating obstacle courses. The developer is KittyRules8657. The current version is 2.3.1a. Tags include beam, drive, cars, suspension, vehicle, test, and s.
Description (written by the developer; not a statement by this register)
New Updates: Added teleport to skydive, added a new car, added a new years celebration! This game is an almost exact replica of the original Death Race published by my friend many years ago. In this game, you use modified cars to go through the dangerous course either for fun and or for racing. The course features a bunch of obstacles that can get your car stuck or broken. In addition to choosing the correct one, be careful! Join the group here: https://www.roblox.com/groups/16505701 Made by KittyRules8657 Game Version: 2.3.1a Tags (ignore): beam, drive, cars, suspension, vehicle, test, stunt, drag, offroad, drift, roleplay, crash, derby, train, ragdoll, crashable, vehicle, test, stunt, drag, offroad, drift, roleplay, crash, derby, train, ragdoll, drifting, realistic, slot, airbags, driving, racing, everyday, car, highway, suspension, bus, truck, smash, crush
Last updated by the developer 18 Jun 2025, 19:57 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 18:45 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.