Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Garbage Collector Simulator [UPDATE]

Garbage Collector Simulator [UPDATE]

A Roblox experience owned by Shiny Shark.

SimulatorENsimulatorcollectionpet

Garbage Collector Simulator [UPDATE] is a simulator experience created on 2021-11-14. It has recorded 2,023,127 lifetime visits and holds 24,451 favorites. The title maintains a 95% like percentage. Currently, zero users are playing the game.

Description (written by the developer; not a statement by this register)

[UPDATE 2] 🏅 New Events! 👒 New Secret Obby! 📕NEW CODE: 500kVISITS (Free 15min +Speed) 🍎 Collect Garbage! 🐈 Buy Pets! 👍 Upgrade Yourself! 👍 LIKE OUR PLACE! ❤️ ADD TO YOUR FAVORITES! Update on 10 K LIKES and 500K VISITS!

Last updated by the developer 13 Apr 2026, 16:16 UTC.

0
playing (measured 10 Aug 2026, 15:33 UTC)
2,023,127
lifetime visits
95%
liked (13,441 👍 / 650 👎)
24,446
favourites (12.1 per 1k visits)
14 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP Pass
699 R$
X2 Collect + Speed
499 R$
Infinity Backpack
399 R$
X2 Garbage Collect
349 R$
Pet Slot + 30 Pet Inventory
249 R$
+ 1 Pet Slot
199 R$
+Speed
199 R$
+ 30 Pet Inventory Slots
99 R$
15min Boost X2 Collect + 15min Infinity Bag
99 R$
Auto Roll
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visit Garbage Collector Simulator! · welcome944,565 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9514 August 2026 — 95 % liked24 August 2026 — 95 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 09:2295no change
14 Aug 2026, 09:2195first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.