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[NEW ERA] Road To Heaven

[NEW ERA] Road To Heaven

A Roblox experience owned by Crimson Sonata.

Fighting & PvPENJoJo's Bizarre AdventureFightingAnime

Description (written by the developer; not a statement by this register)

RTH is a game centered around JoJo's Bizarre Adventure story and concept. The game may not be fully accurate though! Thank you for passing by and have a wonderful bizarre adventure :). (Do expect some bugs!) Basic knowledge: Punch = M1 Block = F Dash = ALT Sprint = CTRL UPDATE LOG [4/12/23]: -fixed the game enough to where it would be in a working state -dont expect the game to be updated, we just made it playable

Last updated by the developer 31 Mar 2026, 22:06 UTC.

0
playing (measured 10 Aug 2026, 21:47 UTC)
378,868
lifetime visits
86%
liked (3,769 👍 / 625 👎)
12,592
favourites (33.2 per 1k visits)
14 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:470first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

V.I.P
549 R$
BIG DONATION
300 R$
Stand Storage #5
149 R$
Boombox
100 R$
Small Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome118,232 · 0.00% win
Early Access · welcome137 · 0.00% win
Easter 2022 · other10 · 0.00% win
Master · progression0 · 0.00% win
Advanced · other0 · 0.00% win
Intermediate · progression0 · 0.00% win
Novice · welcome0 · 0.00% win
Grandmaster · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked4 September 2026 — 86 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:3086no change
14 Aug 2026, 23:1786first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.