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[ALL AGES] Down in the Engine Room

[ALL AGES] Down in the Engine Room

A Roblox experience owned by Custard Trans-Atlantic Transportation Company.

SimulatorENsteamship simulatormaritimeengineering

Description (written by the developer; not a statement by this register)

Welcome to Down in the Engine Room! The ultimate interactive experience for maritime enthusiasts who want to explore the world of steamship engineering! Step into the role of an officer or engineer aboard a fully operational steamship and master the intricacies of running a steamship. Features Include: - A realistic triple-expansion steam engine requiring ongoing maintenance throughout your journey. - Dynamic engine performance that responds to our detailed boiler systems. - Multiple destinations for captains to chart their course. - Various nautical roles including engineer, watch officer, and more! - Navigate through realistic day-night cycles and dynamic weather conditions. - An economic system for purchasing ship upgrades and improvements. - Essential ship systems including functional water pumps and operational lifeboats. As the only fully functional steamship simulator on Roblox, DITER offers an unparalleled experience of early 20th-century steamships.

Last updated by the developer 13 Jul 2026, 07:36 UTC.

2
playing (measured 10 Aug 2026, 19:01 UTC)
284,859
lifetime visits
70%
liked (1,422 👍 / 613 👎)
13,450
favourites (47.2 per 1k visits)
14 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:011first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[50%] Chief Engineer
500 R$
[50% SALE] Captain
498 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Met the owner · social493 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7015 August 2026 — 70 % liked25 August 2026 — 70 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 01:4970no change
15 Aug 2026, 01:3370first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.