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Escape Bluster's Carnival! (SCARY OBBY)

Escape Bluster's Carnival! (SCARY OBBY)

A Roblox experience owned by friendly squads with fiiendly people.

ObbyENhorrorjumpscarecarnival

Escape Bluster's Carnival! (SCARY OBBY) is an obby experience created on 2021-11-14. The game has accumulated 27,104,253 lifetime visits and 865,629 favorites. Currently, zero users are playing. The title features over 20 stages and holds a 42% like percentage.

Description (written by the developer; not a statement by this register)

Bluster has trapped us inside his Evil Carnival and we need to get out! --------------------------------------------------------------- ⚠️ OBBY COINTAINS JUMPSCARES/LOUD NOISES ⚠️ ---------------------------------------------------------------- 20+ stages ---------------------------------------------------------------- 👍 Thumbs up the game for more obbies! 👍 ---------------------------------------------------------------- 💰 Buying the gamepasses really helps me out! 💰 Tags: (Ignore) Obby Cartoony Fun Adventure Escape Motel Manager Sewer Get Eaten Evil Obby Inspired by @PlatinumFalls

Last updated by the developer 23 Feb 2025, 20:49 UTC.

0
playing (measured 10 Aug 2026, 16:33 UTC)
27,104,253
lifetime visits
42%
liked (3,001 👍 / 4,107 👎)
865,621
favourites (31.9 per 1k visits)
14 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:330first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Joined! · welcome15,005,593 · 100.0% win
Escaped! · progression2,875,260 · 21.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4223 August 2026 — 42 % liked2 September 2026 — 42 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 41–43 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:0242no change
23 Aug 2026, 15:4842first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.