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Camp Witchwood, 1984: Reboot

Camp Witchwood, 1984: Reboot

A Roblox experience owned by Les Sorcières.

HorrorENhorrorcampsupernatural

Camp Witchwood, 1984: Reboot is a horror experience created on 2021-11-15. It has recorded 1,749,988 lifetime visits and 57,130 favorites. The current player count is 0. The experience holds an 85% like percentage. No additional metrics are provided in the source data.

Description (written by the developer; not a statement by this register)

🔪 CAMP WITCHWOOD, 1984: REBOOT 🔪 ▬▬▬▬▬▬▬▬ Welcome to California’s own Redwood Yosemite Park, site of the infamous Camp Witchwood! After an unsavory history of sudden disappearances, untimely deaths, and other supernatural sightings, Camp Witchwood’s new owners have scrubbed all the floors clean and amped up security for yet another exciting summer of fun! Swim in the lake! Explore the woods! Have sleepovers! There’s something for everyone at CAMP WITCHWOOD! (DISCLAIMER: Camp Witchwood is not responsible for any injury, loss of life, or loss of sanity. Camp responsibly!) Please note that it may take a minute or two to load in! For optimal experience, we recommend setting Graphics to 5 or above; if you experience lag, we encourage you to use the anti-lag options in the game's settings! ▬▬▬▬▬▬▬▬ ⚙️[mattwyc & Nimues] - Scripting and Programming 🛠️[Dolluva] - Building 🔨[Les Sorcières HR Team] © Camp Witchwood, 1984: Reboot by Les Sorcières

Last updated by the developer 14 Jul 2026, 21:23 UTC.

0
playing (measured 10 Aug 2026, 15:08 UTC)
1,749,988
lifetime visits
85%
liked (5,761 👍 / 983 👎)
57,101
favourites (32.6 per 1k visits)
15 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rank-Up [READ DESC]
1,500,000 R$
Pluie + Tempestatis
330 R$
Transmutation
250 R$
Upgraded Health
200 R$
Catwalk + Idle
150 R$
Better Hygiene
100 R$
Deeper Stomach
100 R$
Better Stamina
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Visited Camp Witchwood · progression517,390 · 57.1% win
Met Weyes Blood at Camp Witchwood · other276 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 — 85 % liked24 August 2026 — 85 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 10:5085no change
14 Aug 2026, 10:4985first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.