Camp Witchwood, 1984: Reboot
A Roblox experience owned by Les Sorcières.
HorrorENhorrorcampsupernatural
Camp Witchwood, 1984: Reboot is a horror experience created on 2021-11-15. It has recorded 1,749,988 lifetime visits and 57,130 favorites. The current player count is 0. The experience holds an 85% like percentage. No additional metrics are provided in the source data.
Description (written by the developer; not a statement by this register)
🔪 CAMP WITCHWOOD, 1984: REBOOT 🔪 ▬▬▬▬▬▬▬▬ Welcome to California’s own Redwood Yosemite Park, site of the infamous Camp Witchwood! After an unsavory history of sudden disappearances, untimely deaths, and other supernatural sightings, Camp Witchwood’s new owners have scrubbed all the floors clean and amped up security for yet another exciting summer of fun! Swim in the lake! Explore the woods! Have sleepovers! There’s something for everyone at CAMP WITCHWOOD! (DISCLAIMER: Camp Witchwood is not responsible for any injury, loss of life, or loss of sanity. Camp responsibly!) Please note that it may take a minute or two to load in! For optimal experience, we recommend setting Graphics to 5 or above; if you experience lag, we encourage you to use the anti-lag options in the game's settings! ▬▬▬▬▬▬▬▬ ⚙️[mattwyc & Nimues] - Scripting and Programming 🛠️[Dolluva] - Building 🔨[Les Sorcières HR Team] © Camp Witchwood, 1984: Reboot by Les Sorcières
Last updated by the developer 14 Jul 2026, 21:23 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 15:08 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 10:50 | 85 | no change |
| 14 Aug 2026, 10:49 | 85 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.