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Toy Dreamworks

Toy Dreamworks

A Roblox experience owned by Chongqing YYGAME.

TycoonENtoy craftingsimulationbeta

Description (written by the developer; not a statement by this register)

🔔The pet feature has been updated🔔 ✨Choose your favorite venue ✨Choose materials with different abilities to make the toy~ Get more money in exchange for a bigger machine 😎There are nearly 100 toys waiting to be made 😎Find out how to make your favorite toy This game is currently in beta and may have some errors Welcome to join our group and leave your suggestions and feedback! https://web.roblox.com/groups/8552351/Chongqing-YYGAME#!/about

Last updated by the developer 2 Aug 2023, 02:28 UTC.

0
playing (measured 10 Aug 2026, 16:05 UTC)
5,352
lifetime visits
65%
liked (33 👍 / 18 👎)
68
favourites (12.7 per 1k visits)
15 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:050first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Double Coins
699 R$
Improve efficiency
399 R$
VIP
299 R$
Increase Size
299 R$
Increase Speed
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

welcome · welcome3,752 · 0.00% win
M_Ⅰ · collection975 · 0.00% win
Sell toys 100 · progression61 · 0.00% win
M_Ⅱ · collection7 · 0.00% win
egg machine · collection4 · 0.00% win
hours 10H · progression2 · 0.00% win
Sell toys 50000 · progression0 · 0.00% win
M_Ⅲ · collection0 · 0.00% win
M_Ⅳ · collection0 · 0.00% win
Sell toys 5000 · progression0 · 0.00% win
Sell toys 10000 · progression0 · 0.00% win
Sell toys 20000 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.