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Blade Bearers

Blade Bearers

A Roblox experience owned by Blue Ice Games.

Fighting & PvPENPvPSword FightingProgression

Description (written by the developer; not a statement by this register)

Welcome to Blade Bearers! Fight players, unlock cool swords, use epic abilities and more! -- How to play -- -You start with a wood sword and collect coins and fight other players! -By collecting coins and killing players you earn points which unlock better swords. -You can also spend points on enchantments at the green enchantment orb in the lobby. -If you get enough points you can go to the yellow orb in the lobby and rebirth! -Some swords have special abilities that you can press E on your keyboard or the button the screen to use! -Some swords have another ability! Which you can press Q on the screen or keyboard to use. -There are some secret swords you can collect on the map -Have fun!

Last updated by the developer 4 Aug 2023, 22:13 UTC.

0
playing (measured 27 Aug 2026, 10:15 UTC)
3,011
lifetime visits
72%
liked (21 👍 / 8 👎)
16
favourites (5.3 per 1k visits)
16 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
27 Aug 2026, 10:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sword of Money
500 R$
Golden Sword
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Glitch in the Matrix · secret42 · 0.00% win
Sword of Invisibility · collection36 · 0.00% win
the banan · collection27 · 0.00% win
The oof King · other16 · 0.00% win
An unexpected error ocurred · other16 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.