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Obby King

Obby King

A Roblox experience owned by Obby King Community.

ObbyENcompetitivetournamentcharacter customization

Obby King is an obby genre Roblox experience created on 2017-03-23. The game records 59,730,792 lifetime visits and 150,050 favorites. Currently, one player is active. The title holds a 60% like percentage. It features round-style gameplay with time-based challenges within a tournament structure.

Description (written by the developer; not a statement by this register)

Obby King is a fast-paced obstacle course game built for players who enjoy competitive challenges and exciting gameplay. Race through 100+ unique obbies, beat the clock, and compete against other players in a single continuous tournament experience. There are rounds. Whether you’re new to Obby King or an experienced obby player, the game is easy to pick up and challenging to master. Stay focused. Move fast. Claim the crown. Features - Round-style gameplay - compete from start to finish - Time-based challenges - speed and accuracy matter - Progress-based competition - keep up to stay in the action - 100+ obby maps with increasing difficulty - Earn coins and customise your character - Leaderboards - track progress and show your skills Invite your friends, enter the tournament, and see who rises to the top.

Last updated by the developer 10 May 2026, 16:40 UTC.

1
playing (measured 10 Aug 2026, 17:31 UTC)
59,730,792
lifetime visits
60%
liked (52,156 👍 / 34,628 👎)
149,982
favourites (2.5 per 1k visits)
23 March 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:315first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome! · welcome9,283,196 · 100.0% win
Full House! · collection1,032,807 · 0.00% win
The Obby King · progression296,606 · 0.00% win
Construction Yard · other232,672 · 0.00% win
Malignant Mountain · progression232,656 · 0.00% win
Rush to the Finish · progression203,790 · 0.00% win
Laboratory Heist · other177,952 · 0.00% win
Hellish Inferno · other177,529 · 0.00% win
Modern Factory · other170,594 · 0.00% win
Autumn River · other159,381 · 0.00% win
Woodland Swamp · other158,971 · 0.00% win
Grassy Obstacle · other151,250 · 0.00% win
Tropical Island · other149,632 · 0.00% win
Golden Valley · other145,582 · 0.00% win
Sky Sanctuary · progression138,936 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6023 August 2026 — 60 % liked2 September 2026 — 60 % liked12 September 2026 — 60 % liked22 September 2026 — 60 % liked2 October 2026 — 60 % liked12 October 2026 — 60 % liked22 October 2026 — 60 % liked1 November 2026 — 60 % liked23 August 20261 November 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 14:2160no change
22 Oct 2026, 14:1960no change
12 Oct 2026, 14:1760no change
2 Oct 2026, 14:1660no change
22 Sept 2026, 14:0960no change
12 Sept 2026, 14:0660no change
2 Sept 2026, 14:0460no change
23 Aug 2026, 14:0060first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.