Project Phar [SPATIAL AUDIO]
A Roblox experience owned by Aniwaya Studio.
Description (written by the developer; not a statement by this register)
Soon to come updates: Better GUI Overheads, money system, shop, hidden items, hidden teleporters. Data store on time. (All of this should come out within a month or two ) If you have acces to the new roblox vc feature known as "Spatial Audio" you may use it here. This is a project game that is only to gain revenue for a big and upcoming project I want to work on. This game has free models so don't freak out when you see a free model. Check the gamepass tab! [WIP] Join the communications server and our group for updates and cool things I will be releasing. Also some giveaways.
Last updated by the developer 18 Nov 2021, 20:06 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 11 Oct 2026, 07:16 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.