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⚔️ Oblivion Duels

⚔️ Oblivion Duels

A Roblox experience owned by Oblivion Duels.

Fighting & PvPENsword fightingteam battlestournaments

Description (written by the developer; not a statement by this register)

🗡️ Welcome to OBLIVION Duels! Sword Fight opponents in a Sword Fighting Duel Match to show them you're skill and excellence on Sword Fighting! You can team-up with Friends to eliminate other Teams in these Duels! Not only that, but instead of having one teammate, you can have more to enter a 3v3 OR 4v4 against other Teams! 🤝 In this game, players can meet new friends and be partners to take on other players! Meet new players across our community to Spar, practice your skill with, AND team up with! 🏆 People can participate in special Tournaments to win cool prizes like Robux, Nitro, etc and battle off other teams competing in the Tournament! Players can go solo in these Tournaments or bring the fight to other opponents in a Team Tournament! ⭐ Join the official OBLIVION DUELS group to have the "members" role by your name when you type in the Roblox Chat.

Last updated by the developer 29 Apr 2024, 15:07 UTC.

0
playing (measured 12 Aug 2026, 06:50 UTC)
20,768
lifetime visits
61%
liked (43 👍 / 28 👎)
39
favourites (1.9 per 1k visits)
18 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 06:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
200 R$
Display Sword
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Sword Fighting Duels · other1,128 · 0.00% win
Killed The Creator · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.