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[MADCOM] The Vermilion (Hangout)

[MADCOM] The Vermilion (Hangout)

A Roblox experience owned by [MADNESS] The Vermilion.

Social & hangoutENMadness CombatVibe gameHangout

Description (written by the developer; not a statement by this register)

[THIS GAME IS IN DEVELOPMENT HIATUS, CHECK GROUP FOR MORE INFO.] A Madness Combat inspired vibe game with custom animations, detailed environments and plenty of places to explore. 🔺Spatial voice enabled 🔺Be respectful of others 🔺LGBTQIA+ friendly 🔺Game only avalible on PC, as a small inexperienced development team we can't do mobile/tablet right now and make it work efficiently. In the future perhaps with enough support it'd be considered but this game is better played on PC by nature either way. Madness Combat by: Mr.Krinkels Tags: Vibe game, Vibegame, madcom, Madness Combat, Madnesscombat, Tricky, Hank, Hangout, Hang out, club, RP, Roleplay, Sandbox, Sand box

Last updated by the developer 8 Jul 2023, 05:24 UTC.

0
playing (measured 28 Aug 2026, 13:19 UTC)
366
lifetime visits
100%
liked (10 👍 / 0 👎)
22
favourites (60.1 per 1k visits)
18 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
28 Aug 2026, 13:190first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vermilion Employment
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

🎈Grand Opening🎈 Attendee · welcome16 · 0.00% win
🩸Crimson Winter❄️ Attendee · social11 · 0.00% win
⭐Freakshow Circus Palooza🎪 Attendee · social0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.