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Angelix

Angelix

A Roblox experience owned by NexStar Games.

Angelix is a Roblox experience created on November 19, 2021. The game has accumulated 11,921,266 lifetime visits and 20,729 favorites. Currently, zero players are active. The title holds a 70% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 6 Aug 2026, 00:48 UTC.

0
playing (measured 10 Aug 2026, 16:31 UTC)
11,921,266
lifetime visits
70%
liked (6,193 👍 / 2,657 👎)
20,739
favourites (1.7 per 1k visits)
19 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:313first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ELITE
500 R$
SpaceShip Access
300 R$
Double Coins
300 R$
Teachers Access
250 R$
VIP Gamepass
200 R$
Halloween
80 R$
Dark Ember
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Master of Magic Ice ❄️✨ · other195 · 0.00% win
Side mission · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7013 August 2026 — 70 % liked23 August 2026 — 70 % liked2 September 2026 — 70 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 19:0770no change
23 Aug 2026, 19:0770no change
13 Aug 2026, 19:0670first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.