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Angelix

Angelix

A Roblox experience owned by NexStar Games.

Angelix is a Roblox experience created on November 19, 2021. The game has accumulated 11,921,266 lifetime visits and 20,729 favorites. Currently, zero players are active. The title holds a 70% like percentage. No specific genre classification is recorded in the available data.

Last updated by the developer 6 Aug 2026, 00:48 UTC.

0
playing (measured 10 Aug 2026, 16:31 UTC)
11,921,266
lifetime visits
70%
liked (6,212 👍 / 2,657 👎)
20,761
favourites (1.7 per 1k visits)
19 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:313first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ELITE
500 R$
SpaceShip Access
300 R$
Double Coins
300 R$
Teachers Access
250 R$
VIP Gamepass
200 R$
Halloween
80 R$
Dark Ember
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Master of Magic Ice ❄️✨ · other195 · 0.00% win
Side mission · progression2 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7013 August 2026 — 70 % liked23 August 2026 — 70 % liked2 September 2026 — 70 % liked12 September 2026 — 70 % liked22 September 2026 — 70 % liked2 October 2026 — 70 % liked12 October 2026 — 70 % liked22 October 2026 — 70 % liked13 August 202622 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 69–71 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 19:3270no change
12 Oct 2026, 19:2370no change
2 Oct 2026, 19:2070no change
22 Sept 2026, 19:1770no change
12 Sept 2026, 19:1570no change
2 Sept 2026, 19:0770no change
23 Aug 2026, 19:0770no change
13 Aug 2026, 19:0670first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.