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🐭 Soul Linked RPG🗡️ [NEW]

🐭 Soul Linked RPG🗡️ [NEW]

A Roblox experience owned by Soul Linked.

RacingENsoulslikeopen worldRPG

Description (written by the developer; not a statement by this register)

Explore a strange world . SOUL LINKED is an open world RPG game centered around soulslike mechanics. Scripting: SummonP1 Building / Animation : brainpowaaaa

Last updated by the developer 22 Jul 2026, 16:54 UTC.

0
playing (measured 14 Aug 2026, 23:18 UTC)
10,422
lifetime visits
68%
liked (100 👍 / 47 👎)
681
favourites (65.3 per 1k visits)
19 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 23:180first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Queen's Die Artifact
1,299 R$
King's Token Artifact
1,099 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 50 · progression26 · 0.00% win
Executioner Felled · progression17 · 0.00% win
Defeated Amadeus, Hand of the Sinner · progression5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6817 August 2026 — 68 % liked6 September 2026 — 68 % liked17 August 20266 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
6 Sept 2026, 09:5068no change
17 Aug 2026, 09:4768first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.