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[VR!] Nuclear Power Plant | Remastered (CCTV!)

[VR!] Nuclear Power Plant | Remastered (CCTV!)

A Roblox experience owned by The Roblox Plasma Science Group.

SimulatorENsimulationroleplayVR

[VR!] Nuclear Power Plant | Remastered (CCTV!) is a simulator experience created on 2021-11-20. The game currently has 59 players online. It has accumulated 2,812,945 lifetime visits and 22,778 favorites. The title holds an 85% like percentage. Developers include TheOrangeAgenda and KillerSuperLegend/Milkyway.

Description (written by the developer; not a statement by this register)

The original game is back, and better than ever! ⭐Plus Subscribers get an overhead tag!⭐ By: TheOrangeAgenda and KillerSuperLegend/Milkyway We love nuclear reactors, so we made this game. This game took many months of programming & building to make, so we hope you like it! Make sure to share with friends or donate! Make sure to follow the developers! :3 Need help? Join the group and the communications server! [IMPORTANT: Find any bugs, glitches, errors, or have any ideas or suggestions? Please use the system messages feature!] (Shutdown = Update!) Any references or similarities to real world events is purely coincidental. This game has VR support! If you find a dev/mod in the server, ask them for a sword! :3 Tags: Power Plant, Nuclear Power Plant, The Roblox Plasma Science Group, Explosion, Power Plant, Realistic, Roleplay, VR, VR game, Console, Multiplayer, Realistic Roleplay, Simulation, Nuclear, Virtual Reality, VR game

Last updated by the developer 10 Aug 2026, 13:16 UTC.

59
playing (measured 10 Aug 2026, 15:51 UTC)
2,812,945
lifetime visits
85%
liked (1,709 👍 / 312 👎)
29,670
favourites (10.5 per 1k visits)
20 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5144first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Donate 250
250 R$
Donate 100
100 R$
Donate 50
50 R$
Immortality!
50 R$
VIP
50 R$
nyoom coil
25 R$
Donate 10
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

boom · other1,168,862 · 0.00% win
What is this place? · welcome1,115,314 · 0.00% win
There’s graphite on the roof! · other261,699 · 0.00% win
We're safe... · progression158,413 · 0.00% win
Nom Nom Time! · other145,472 · 0.00% win
Its too late... · other134,048 · 0.00% win
Elephants Foot · collection94,170 · 0.00% win
Radioactive Room · other45,210 · 0.00% win
Oops! · other38,990 · 0.00% win
Graduation! · progression21,307 · 0.00% win
Play with an owner! · social16,501 · 0.00% win
Dance Party! · other4,481 · 0.00% win
The Orange Agenda · other4,038 · 0.00% win
Meet Aiden! · other19 · 0.00% win
toaster · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

848584.514 August 2026 — 85 % liked24 August 2026 — 85 % liked3 September 2026 — 85 % liked13 September 2026 — 85 % liked23 September 2026 — 85 % liked3 October 2026 — 85 % liked13 October 2026 — 84 % liked23 October 2026 — 85 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 06:3885+1
13 Oct 2026, 06:3784-1
3 Oct 2026, 06:3685no change
23 Sept 2026, 06:3685no change
13 Sept 2026, 06:3585no change
3 Sept 2026, 06:3585no change
24 Aug 2026, 06:3485no change
14 Aug 2026, 06:3485first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.