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Off-Road Wilderness

Off-Road Wilderness

A Roblox experience owned by Sandwich_Games.

SimulatorENoff-road drivingopen world explorationvehicle simulation

Description (written by the developer; not a statement by this register)

Welcome to Off-Road Wilderness! Get ready to explore rugged trails and climb the towering mountains of Root National Park. Test out a wide variety of vehicles across our massive open-world map! For the best performance, we recommend playing on a high-end device. Lower-end devices may struggle due to the game's large number of assets. What's New: Server size doubled to 30 players, Voice chat has been added Special Offer: With an 85% like-to-dislike ratio, all Gamepasses are now 15% off! Controls: PC: Press E to upshift, Q to downshift Mobile: Tap + to upshift, - to downshift Join our group to unlock the Sierra, an exclusive vehicle! Enjoying Off-Road Wilderness? Show your support with a like! Shutdown means an update is happening!

Last updated by the developer 23 Jun 2025, 20:27 UTC.

0
playing (measured 11 Aug 2026, 00:08 UTC)
394,302
lifetime visits
69%
liked (296 👍 / 135 👎)
1,053
favourites (2.7 per 1k visits)
21 November 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 00:080first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Luxury Defender
50 R$
Toyota Tundra
35 R$
Land Cruiser
30 R$
Dune Buggy
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome239,799 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6914 August 2026 — 69 % liked4 September 2026 — 69 % liked14 August 20264 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 68–70 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 01:0569no change
14 Aug 2026, 23:0169first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.